Airborne Demolition ยท Tactical Flying Rig

Carpet the base with TNT.
Block by block.

High-altitude automated TNT flying bomber. Clears trenches, surface defenses, and perimeter obstacles with continuous dropped explosive payload.

TNT Bomber Schematic

Complete redstone wiring, piston layout, and trigger mechanism decoded for Litematica.

AIRBORNE DEMOLITION

TNT Bomber Flying Rig

โฑ ~30 MIN BUILD ๐Ÿ’ฐ Loading... Loading Grid... Loading Blocks... โฌ‡ Schematic

Forty-eight minecarts parked on detector rails, forty-seven TNT, and a slime drive 145 blocks long to carry the lot. It lays explosives behind it as it flies, so point it somewhere you do not mind losing.

๐Ÿ’ฃ

Deployment & Operation Instructions

โœˆ RECOMMENDED BUILD HEIGHT

Build the bomber at Y 120-140. That clears every naturally generated peak and almost every player build below it, so the rig flies the whole run without clipping terrain, and the TNT still has room to fall and detonate on impact.

โšก ACTIVATION OBSERVER

The observer highlighted in gold in the 3D viewer is the activation observer. Trigger or update this observer to initiate forward propulsion and drop cycle.

๐Ÿ›‘ EMERGENCY BRAKE

Place an Obsidian block directly in front of the leading slime block to stop the flying machine safely in mid-air.

๐Ÿ’ฐ

Approximate Material Cost

Total Est. Cost: $0
Material Quantity Unit Price Subtotal

Litematica guide

Open the schematic walkthrough and follow the same build order inside Minecraft with Litematica.

How to use it

  1. Import tnt-bomber.litematic into your Litematica schematics folder.
  2. Match the layer slider to inspect the internal duplicator wiring.
  3. Place each block in order, ensuring piston orientations match the 3D projection.
  4. Verify observer facing before igniting or launching the rig.
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Build fund

Put your name down for a machine and let someone with deeper pockets pay for it, or fund somebody else's build. Every request comes with a ready-made /pay command.

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Before you ask

The short version of everything people message us about.

Is this against server rules?

No. Flooding is allowed under DonutSMP's rules.

Will this work across chunk borders?

Yes. As long as chunks are actively rendered and loaded by your client or player render distance, flying machines propagate reliably.

Does this actually affect the border?

No. Flooding is cosmetic chaos, not a border lever.